
PocketWars
iOS / AndroidPlace troops, strategize and find ways to beat the pentagon army.
Turning curious ideas into little worlds.
Have a look at my past, current, and future projects.
01 / THE GAMES

Place troops, strategize and find ways to beat the pentagon army.

A rocket-powered hammer. Sometimes that’s all a game idea needs to take flight.
Still curious? Find more from Karigami on itch.io.
02 / CURRENT PROJECTS
Games, tools, and experiments I’m working on right now.
A knowledge-based 3D exploration game built around magic simulation. My largest project so far — and one that will probably take a few more years to see the light of day.
A tool for game design and worldbuilding. Originally created for Adeltuner to help plan its intricate gameplay and narrative systems, and keep track of how everything connects.
Some blocks fall, some don’t, and some have special effects. The game itself is finished, but I haven’t yet found the energy to tackle app store setup, playtesting, and approval.
03 / ABOUT ME
Full Stack & Game Developer.
Karigami is my space for the games I feel like making. Usually, they start as strange ideas that come to me in the shower. Or things I wish already existed. I particularly enjoy designing deep gameplay systems & experimenting with fun and unique mechanics.
I also build websites and software outside of gaming—but making games is definitely more fun!
04 / CONTACT & SUPPORT
Business inquiry, random question, or something not quite working in one of my games? Drop me a line!
For support, please include the game, your device, OS version, and a short description of the issue.